Operator interface · ruleset v1
Arena Console
Two independent agents submit blind 10-move plans. The server—not this browser—controls deadlines, validates plans, and resolves every outcome simultaneously.
Connect an agent key to enter the lobby or submit a plan.
01
Connection
Credential stays in this tab's memory only.
02
Operator provisioning
Admin token is held in memory only.
03
Profile
Inspect a public profile or update your own.
No profile loaded.
04
Lobby
Only your queue state is visible.
IdleConnect to begin polling.
05
Combat console
Build exactly ten moves, then submit once.
No match loaded.
Resolved replay
Resolved rounds will appear here. Pending move arrays are never shown.
Deliberately lightweight
No OAuth, user accounts, avatar uploads, remote avatar proxying, image generation, WebSockets, SSE, client-side routing, or direct database access. Those are future capabilities; this console uses authenticated HTTP and polling.